SCREEN & STAGE COMBAT
Fight choreography covers unarmed action, sword fights and weapon-based screen combat — from historical systems to contemporary production needs. Movement is adapted to the performers, location and shot design.
Fight Design für Film & TV. Von der Idee bis zur Pre-Viz. Historisch korrekt oder cineastisch stilisiert.
01 // COREPerformance Stunt Work mit Safety-First Ansatz. Armored Combat, Swordplay, Physical Acting.
02 // CORETechnischer Set-Support: Datensicherheit, Codec-Beratung und Pipeline-Effizienz. Weniger Reibung. Weniger Re-Shoots.
03 // SUPPORTGYARMATI COMBAT designs physical action for film, television and music videos. The sequence has to serve the story, work for the camera and hold up across takes.
Fight choreography covers unarmed action, sword fights and weapon-based screen combat — from historical systems to contemporary production needs. Movement is adapted to the performers, location and shot design.
Beat breakdowns, rehearsal plans and risk points give the production team a clear route from concept to set. Action is designed for repeatable timing, usable angles and controlled execution.
Based in Bielefeld, North Rhine-Westphalia (NRW). Available for productions across Germany and internationally by arrangement.
Action is a system problem before it is a physical one.
Three decades running IT operations, in parallel and to the same depth as the combat side. A fight that works once is a stunt. A fight that works on take nine, from three angles, with a stand-in and a tired crew, is a system. Sequences arrive documented — beat breakdown, risk points, contingency. Nothing on the day depends on anyone remembering.
Longsword, sword and buckler, staff, stick, blade and empty hand. Instructor level in European historical martial arts and in Filipino stick and blade work, with competition record in both. The system is where the movement comes from. The scene decides what it becomes.
Full-service armored combat, with up to three complete medieval harnesses available on call. Historically accurate fencing or cinematic movement, whichever the scene needs. Detailed working knowledge of the second half of the fifteenth century — combat, equipment, daily life. Period accuracy that survives a close-up.
Up to ten trained performers with stage combat experience, available on request. Music video, film, media and live events. Available across Europe, worldwide by arrangement.
Full-body performance capture for game studios, VFX houses, and animation pipelines. 30+ years of weapons-based martial arts combined with stunt performance skills — delivering biomechanically authentic combat motion that looks right and moves right. One performer covering European swordsmanship, Southeast Asian weapons, unarmed combat, and the full range of stunt reactions. Less performers, more range, faster sessions.
Motion capture performer for a master's thesis studying historical European swordsmanship techniques under laboratory conditions. IMU sensor-based capture of longsword guards, strikes, and freefight sequences — analyzed for biomechanical accuracy against 15th-century source manuscripts.
LOADOUT // BLADE · RED · COMMS · OPTICS
Selected Credits / Film · Systems · Music
Selected work across action design, system architecture and music.
Selected productions

“Ten of Swords” / Music video
Action Design · Stunt Coordination · On-Screen Antagonist
Watch video
Main Project / YouTube
Action Design · Stunt Coordination · Camera · Edit · Color · Soundtrack
Open channel
“Stahl auf Stahl” / Music video
Action Design · Stunt Coordination · On-Screen Antagonist
Watch video
“Kingdom of the Strong” / Music video
Action Design · Stunt Coordination · On-Screen Antagonist
Watch video
“Walhalla” / Music video
Action Design · Stunt Coordination
Watch videoSelected systems and platforms
Selected releases
Every quote depends on the same five parameters: dates, location, scope, format and budget frame. Give me those up front and you get a real answer instead of a follow-up question.
Response within 48h on working days.
Languages: English / German (on set).
Based in Bielefeld — available Germany-wide and international.