Action Design & Media Architecture

SAFE ON SET.
EPIC ON SCREEN.

Fight choreography, action design and motion capture — built around the camera, not the floor. 30+ YEARS IN MARTIAL ARTS.
30+ YEARS IN IT OPERATIONS.
PRECISION FOR THE CAMERA.
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SELECTED PRODUCTIONS: SUBWAY TO SALLY // FEUERSCHWANZ // VICTORIUS // EXPELLOW // CINECAS FILMPRODUKTION // OMNI G.A.M.E.
Production Services

FIGHT CHOREOGRAPHY
FOR CAMERA.

GYARMATI COMBAT designs physical action for film, television and music videos. The sequence has to serve the story, work for the camera and hold up across takes.

SCREEN & STAGE COMBAT

Fight choreography covers unarmed action, sword fights and weapon-based screen combat — from historical systems to contemporary production needs. Movement is adapted to the performers, location and shot design.

FIGHT CHOREOGRAPHY & ACTION DESIGN

Beat breakdowns, rehearsal plans and risk points give the production team a clear route from concept to set. Action is designed for repeatable timing, usable angles and controlled execution.

Based in Bielefeld, North Rhine-Westphalia (NRW). Available for productions across Germany and internationally by arrangement.

Selected Credits / Film · Movement · Systems

Selected
Work.

Selected work across action design, specialized movement and system architecture.

01 / 04

Film & Action

Selected productions

Masked antagonist holding a sword against an orange cinematic background
01

Expellow

“Ten of Swords” / Music video

Fight Choreography · Stunt Coordination · On-screen Antagonist

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Participants gathered around a campfire at night
02

CODE OF SURVIVAL 1

Schatten & Flamme

ACTION DESIGN · CAMERA · EDITING & COLOR · ORIGINAL SOUNDTRACK

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Two armoured fighters duelling on a firelit set, with a camera operator at left
03

Subway to Sally × Warkings

“Stahl auf Stahl” / Music video

FIGHT CHOREOGRAPHY · STUNT COORDINATION · ARMOURED PERFORMANCE

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Armoured character holding a sword beneath a stone archway
04

Victorius

“Kingdom of the Strong” / Music video

ARMOURED PERFORMANCE · SWORD MOVEMENT · PERFORMER PREPARATION

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Two armoured combatants between two large fire columns in front of a castle
05

Feuerschwanz × Doro Pesch

“Valhalla” / Music video

ACTION DESIGN · FIGHT COORDINATION · ARMOURED PERFORMANCE

Watch video
02 / 04

Specialized Work

Historical fencing / tailored preparation

Henrik Gyarmati brings 15 years of historical fencing instruction to stage work and individual research.

Two historical rapiers crossed in front of Burg Nanstein
01

Scaramouche

Stage Combat · Ensemble Preparation

For the 2025 Burgspiele Landstuhl production at Burg Nanstein, I developed and delivered two days of practical historical swordplay training for approximately twelve theatre ensemble members. I provided the training weapons and introduced Renaissance-inspired rapier techniques, movement principles and stage-oriented sequences suitable for performers without fencing experience. Martin Lünkemann supported the practical demonstrations through Drey Wunder e.V.

Two participants crossing swords against a dark theatre-stage background
02

Adaptive Swordplay

Historical Combat Consulting · Individual Research

How could a visually impaired medieval fighter defend himself? For a historical novelist with severely limited vision, I developed a tailored practical session exploring sword-and-shield mechanics, tactile blade contact, pressure, distance and close-range responses. The aim was to make these physical principles tangible and help the author develop believable combat scenes for a fictional character living around 1250.

Filippo Serra and Henrik Gyarmati practicing historical swordplay together
03

Filippo Serra

Stage Action · Performer Preparation

I prepared Berlin-based movement artist Filippo Serra for an upcoming stage production in Italy through an intensive private training session. We worked on Italian Renaissance-inspired one-handed sword principles and a practical teaching structure for performers without fencing experience. Together, we explored character-driven combat, an impaired soldier's movement and alternative ways to stage a minor sword injury.

03 / 04

Motion & Performance Capture

Conceptual sword-fighting capture scene with a bearded performer, masked opponent, optical markers and a technical display
Conceptual visualization.

Specialized Movement Expertise

I bring historical European weapon combat into digital productions — from sword and shield to two-handed weapons, armoured movement and physically credible reactions.

Design Movement

Developing fight choreography and movement concepts based on historical European martial arts.

Perform for Capture

Providing physically credible weapon and body movement for motion-capture productions.

Coach Performers

Teaching and directing performers to reproduce realistic timing, distance, weapon handling and body mechanics.

My background combines more than 30 years of martial arts experience with practical exposure to motion-capture technology as a movement performer in biomechanical research at Bielefeld University.

04 / 04

System Architecture

Selected systems and platforms

OMNI G.A.M.E. mark on a dark system display
06

OMNI G.A.M.E.®

DIGITAL SYSTEM ARCHITECTURE

For the OMNI G.A.M.E. training format, I designed and developed digital infrastructure connecting website content, registration workflows, participant management and platform access. My work includes interface design, the technical implementation of OMNI CODEX and integrations supporting subscriptions, payments and seminar operations. My responsibility is the digital architecture and its implementation — not ownership of the training concept or brand.

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Network infrastructure in a server rack
07

IT OPERATIONS

INFRASTRUCTURE & INTEGRATION

With over 30 years in professional IT, my experience covers everything from hands-on hardware and network deployment to IT leadership and end-to-end systems administration. I have operated business-critical environments involving servers, virtualization, firewalls, backups, software integration and multiple locations. My focus is not one isolated technology, but keeping the complete infrastructure reliable, maintainable and operational.

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GHOST.OS personal operating architecture with GHOST.DECK, GHOST.NEXT and GHOST.FIN icons
08

AI-ASSISTED SYSTEMS

AUTOMATION & ORCHESTRATION

GHOST.OS shows what I build: a personal system of three connected applications for operations, projects and finances. AI models, agentic workflows, automation and integrated data make them work together. The use case changes; the method carries over. I design and build AI-assisted systems around real operational needs, with human oversight and verifiable results.

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Historical CHALLENGE.3W project-site screenshot with Fight, Scan, Improve and the HEMA freefight app artwork
Project site screenshot · Drey Wunder e.V. · Historical reference
FIGHT · SCAN · IMPROVE

CHALLENGE.3W

HEMA COMPETITION SYSTEM

Co-developed with Martin Lümkemann, CHALLENGE.3W connects historical fencing competitions with digital data capture and analysis. QR-coded fighter results feed a cloud-based database, producing configurable rankings, live event statistics and reports. The system was developed before my current AI-assisted workflows and demonstrates practical system design built around real competition requirements.

EXPLORE PROJECT
The Operator

HENRIK GYARMATI

PRECISE. SAFE. REPEATABLE.

EXPERIENCE 30+ YEARS MARTIAL ARTS
(Weapons-based & Unarmed)
SYSTEMS 30+ YEARS IT OPERATIONS
(Planning, documentation, risk)
RANKS 3. DAN KARATE & JU-JUTSU
1. DAN ESKRIMA
Master at Arms — HEMA Veteran and Competitor
TITLES EUROPEAN CHAMPION (FMA)
HEMA COMPETITOR
SCOPE FIGHT CHOREOGRAPHY // FIGHT DESIGN // MOTION CAPTURE
SYSTEMS
THE OTHER THIRTY YEARS

Action is a system problem before it is a physical one.

Three decades running IT operations, in parallel and to the same depth as the combat side. A fight that works once is a stunt. A fight that works on take nine, from three angles, with a stand-in and a tired crew, is a system. Sequences arrive documented — beat breakdown, risk points, contingency. Nothing on the day depends on anyone remembering.

WEAPONS
ACROSS SYSTEMS, NOT ONE STYLE

Longsword, sword and buckler, staff, stick, blade and empty hand. Instructor level in European historical martial arts and in Filipino stick and blade work, with competition record in both. The system is where the movement comes from. The scene decides what it becomes.

ARMOR
HEAVY METAL ON SET

Full-service armored combat, with up to three complete medieval harnesses available on call. Historically accurate fencing or cinematic movement, whichever the scene needs. Detailed working knowledge of the second half of the fifteenth century — combat, equipment, daily life. Period accuracy that survives a close-up.

CAPACITY
TEN FIGHTERS ON CALL

Up to ten trained performers with stage combat experience, available on request. Music video, film, media and live events. Available across Europe, worldwide by arrangement.

Henrik Gyarmati
Availability & Booking

START A
BRIEFING.

Every quote depends on the same five parameters: dates, location, scope, format and budget frame. Give me those up front and you get a real answer instead of a follow-up question.

Direct office@g-combat.com

Response within 48h on working days.
Languages: English / German (on set).
Based in Bielefeld — available Germany-wide and international.

Scope needed
* REQUIRED