Action Design & Media Architecture

SAFE ON SET.
EPIC ON SCREEN.

Stunt coordination, fight design and motion capture — built around the camera, not the floor. 30 years combat. 30 years systems. Zero improvisation.
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ADDRESSEASY TO SHARE
g-combat.comSAME BRAND. SHORTER ADDRESS.
SELECTED PRODUCTIONS: SUBWAY TO SALLY // FEUERSCHWANZ // VICTORIUS // EXPELLOW // CINECAS FILMPRODUKTION // OMNI G.A.M.E.
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Competence Matrix

SERVICE MODULES

ACTION DESIGN

Fight Design für Film & TV. Von der Idee bis zur Pre-Viz. Historisch korrekt oder cineastisch stilisiert.

01 // CORE

STUNT WORK

Performance Stunt Work mit Safety-First Ansatz. Armored Combat, Swordplay, Physical Acting.

02 // CORE

MEDIA PIPELINE

Technischer Set-Support: Datensicherheit, Codec-Beratung und Pipeline-Effizienz. Weniger Reibung. Weniger Re-Shoots.

03 // SUPPORT
The Operator

HENRIK GYARMATI

PRECISE. SAFE. REPEATABLE.

EXPERIENCE 30+ YEARS MARTIAL ARTS
(Weapons-based & Unarmed)
SYSTEMS 30+ YEARS IT OPERATIONS
(Planning, documentation, risk)
RANKS 3. DAN KARATE & JU-JUTSU
1. DAN ESKRIMA
HEMA MASTER INSTRUCTOR
TITLES EUROPEAN CHAMPION (FMA)
HEMA COMPETITOR
SCOPE STUNT COORDINATION // FIGHT DESIGN // MOTION CAPTURE
SYSTEMS
THE OTHER THIRTY YEARS

Action is a system problem before it is a physical one.

Three decades running IT operations, in parallel and to the same depth as the combat side. A fight that works once is a stunt. A fight that works on take nine, from three angles, with a stand-in and a tired crew, is a system. Sequences arrive documented — beat breakdown, risk points, contingency. Nothing on the day depends on anyone remembering.

WEAPONS
ACROSS SYSTEMS, NOT ONE STYLE

Longsword, sword and buckler, staff, stick, blade and empty hand. Instructor level in European historical martial arts and in Filipino stick and blade work, with competition record in both. The system is where the movement comes from. The scene decides what it becomes.

ARMOR
HEAVY METAL ON SET

Full-service armored combat, with up to three complete medieval harnesses available on call. Historically accurate fencing or cinematic movement, whichever the scene needs. Detailed working knowledge of the second half of the fifteenth century — combat, equipment, daily life. Period accuracy that survives a close-up.

CAPACITY
TEN FIGHTERS ON CALL

Up to ten trained performers with stage combat experience, available on request. Music video, film, media and live events. Available across Europe, worldwide by arrangement.

Henrik Gyarmati
Specialist Capability

Motion Capture &
Performance Capture

Authentic Combat Motion for Games, Film & VFX
Available Worldwide // MoCap · PerCap · Action Reference

Full-body performance capture for game studios, VFX houses, and animation pipelines. 30+ years of weapons-based martial arts combined with stunt performance skills — delivering biomechanically authentic combat motion that looks right and moves right. One performer covering European swordsmanship, Southeast Asian weapons, unarmed combat, and the full range of stunt reactions. Less performers, more range, faster sessions.

System 01 // European Swordsmanship

HEMA & Stage Combat

  • Longsword (Two-handed)
  • Sword & Shield / Buckler
  • Rapier & Dagger
  • Messer / Falchion
  • Montante / Great Sword
  • Polearms (Spear, Halberd)
  • Dagger (Rondel, Bollock)
  • Sabre / Military Sword
  • Armored Combat (Half-Sword)
  • Gun-Work (Firearms Handling)
  • Fantasy Weapons (Custom)
System 02 // Filipino Martial Arts

Kali / Escrima

  • Single Stick / Sword
  • Double Stick (Sinawali)
  • Espada y Daga (Sword & Dagger)
  • Knife / Blade Work
  • Flexible Weapons
  • Empty Hand vs. Weapon
System 03 // Unarmed Combat

Jujutsu & Karate

  • Strikes, Kicks, Elbows, Knees
  • Throws & Takedowns
  • Joint Locks & Submissions
  • Ground Fighting
  • Clinch Work
  • Weapon Disarms
Performance & Stunt Skills
Breakfalls & Stunt Falls Hit Reactions Death Scenes Full Plate Armor Combat Dual Wielding Weapon Transitions Physical Acting Walk/Run Cycles (Armed) Idle & Guard Stances Combo Chains Dodge & Evasion Parry & Block Reactions
Documented MoCap Reference

Biomechanical Analysis — University of Bielefeld

Motion capture performer for a master's thesis studying historical European swordsmanship techniques under laboratory conditions. IMU sensor-based capture of longsword guards, strikes, and freefight sequences — analyzed for biomechanical accuracy against 15th-century source manuscripts.

Heike Merkert — "A Biomechanical Analysis of Technique Training and Freefight in Historical European Martial Arts" — University of Bielefeld, Faculty of Psychology & Sports Science, Dept. of Sports Science, Neurocognition & Movement Group — 2018
MoCap Loadout LOADOUT // BLADE · RED · COMMS · OPTICS
The Ecosystem

ARMORY & SUPPORT

Official Merch
WEAR THE
COMBAT
OFFICIAL MERCH
OPEN SPREADSHOP
Motion Capture Supervision
MOVE THE
COMBAT
MOTION CAPTURE SUPERVISION
SEE REEL
OMNI SIGNAL // CORE
HEAR THE
COMBAT
INDUSTRIAL MANTRA - Full album
STREAM MUSIC
Availability & Booking

START A
BRIEFING.

Every quote depends on the same five parameters: dates, location, scope, format and budget frame. Give me those up front and you get a real answer instead of a follow-up question.

Direct office@g-combat.com

Response within 48h on working days.
Languages: English / German (on set).
Based in Bielefeld — available Germany-wide and international.

Scope needed
* REQUIRED