SAFE ON SET.
EPIC ON SCREEN.
Stunt coordination, fight design and motion capture — built around the
camera, not the floor.
30 years combat. 30 years systems. Zero improvisation.
NEWS & RELEASES
SERVICE MODULES
ACTION DESIGN
Fight Design für Film & TV. Von der Idee bis zur Pre-Viz. Historisch korrekt oder cineastisch stilisiert.
01 // CORESTUNT WORK
Performance Stunt Work mit Safety-First Ansatz. Armored Combat, Swordplay, Physical Acting.
02 // COREMEDIA PIPELINE
Technischer Set-Support: Datensicherheit, Codec-Beratung und Pipeline-Effizienz. Weniger Reibung. Weniger Re-Shoots.
03 // SUPPORTHENRIK GYARMATI
PRECISE. SAFE. REPEATABLE.
(Weapons-based & Unarmed)
(Planning, documentation, risk)
1. DAN ESKRIMA
HEMA MASTER INSTRUCTOR
HEMA COMPETITOR
THE OTHER THIRTY YEARS
Action is a system problem before it is a physical one.
Three decades running IT operations, in parallel and to the same depth as the combat side. A fight that works once is a stunt. A fight that works on take nine, from three angles, with a stand-in and a tired crew, is a system. Sequences arrive documented — beat breakdown, risk points, contingency. Nothing on the day depends on anyone remembering.
ACROSS SYSTEMS, NOT ONE STYLE
Longsword, sword and buckler, staff, stick, blade and empty hand. Instructor level in European historical martial arts and in Filipino stick and blade work, with competition record in both. The system is where the movement comes from. The scene decides what it becomes.
HEAVY METAL ON SET
Full-service armored combat, with up to three complete medieval harnesses available on call. Historically accurate fencing or cinematic movement, whichever the scene needs. Detailed working knowledge of the second half of the fifteenth century — combat, equipment, daily life. Period accuracy that survives a close-up.
TEN FIGHTERS ON CALL
Up to ten trained performers with stage combat experience, available on request. Music video, film, media and live events. Available across Europe, worldwide by arrangement.
Motion Capture &
Performance Capture
Full-body performance capture for game studios, VFX houses, and animation pipelines. 30+ years of weapons-based martial arts combined with stunt performance skills — delivering biomechanically authentic combat motion that looks right and moves right. One performer covering European swordsmanship, Southeast Asian weapons, unarmed combat, and the full range of stunt reactions. Less performers, more range, faster sessions.
HEMA & Stage Combat
- Longsword (Two-handed)
- Sword & Shield / Buckler
- Rapier & Dagger
- Messer / Falchion
- Montante / Great Sword
- Polearms (Spear, Halberd)
- Dagger (Rondel, Bollock)
- Sabre / Military Sword
- Armored Combat (Half-Sword)
- Gun-Work (Firearms Handling)
- Fantasy Weapons (Custom)
Kali / Escrima
- Single Stick / Sword
- Double Stick (Sinawali)
- Espada y Daga (Sword & Dagger)
- Knife / Blade Work
- Flexible Weapons
- Empty Hand vs. Weapon
Jujutsu & Karate
- Strikes, Kicks, Elbows, Knees
- Throws & Takedowns
- Joint Locks & Submissions
- Ground Fighting
- Clinch Work
- Weapon Disarms
Biomechanical Analysis — University of Bielefeld
Motion capture performer for a master's thesis studying historical European swordsmanship techniques under laboratory conditions. IMU sensor-based capture of longsword guards, strikes, and freefight sequences — analyzed for biomechanical accuracy against 15th-century source manuscripts.
LOADOUT // BLADE · RED · COMMS · OPTICS
ARMORY & SUPPORT
COMBAT
COMBAT
COMBAT
START A
BRIEFING.
Every quote depends on the same five parameters: dates, location, scope, format and budget frame. Give me those up front and you get a real answer instead of a follow-up question.
Response within 48h on working days.
Languages: English / German (on set).
Based in Bielefeld — available Germany-wide and international.